Seize the Shard of Yendor, and gain limitless power...

Legends say that by crushing the Shard and swallowing it, any undead will be free from the eternal hunger for power.

You are the Creep. Like the undead, the only way to survive is to collect power from other beings. Braving a dangerous journey, you seek out a myth to purge your soul of this curse.

Made for Ludum Dare 39 Compo (less than 48 hours). Vote here!

There are three lanes forming the journey of the game. Lanes are split to two - the discoveries area and the future area. You can remove things that are in the discoveries area, triggering buffs and debuffs. As you clear the discoveries area, things from the future area replace the empty space.

The left side of the lanes is the description pane, where item descriptions appear. The right side displays your power left and your attack strength.

The game consists of 6 areas - the Sewers, the Entrance, the Bestiary, the Crypt, the Castle and the King's Lair. Get pass the King and steal the Shard of Yendor for yourself, then crush/activate/remove it to win.


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Source (Unity Package) 3 MB


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You have struck a formula that works. I absolutely love this. However, there's severe lag when futures are limited to one column by future-reducing items in the other two.

(How do I actually rate it?)

You can only vote for it if you participated in LD39 :)


I'm not partaking of the compo (and don't have an LD account), so I figured I'd leave my comment/bug report here:

This is pretty slick, I definitely like this mechanic, and don't think I've anything quite like it before.

The weapon breaking/cooldown mechanic is a little confusing, it doesn't always happen and I'm not quite sure what the conditions to trigger it are. Is it something to do with the colors of the enemies and the weapon?

When you manage to get a bag or three, the bulk of that lane's discovery section drops down past the bottom of the screen which makes it kind of tricky to deal with monsters, or use items, that happen to have fallen in. 

Thanks for playing!

The broken weapon icon signifies your strength that is removed by enemies. Some enemies remove strength actively (once) or passively (as long as you keep it), and your weapon effectiveness decreases.

You can scroll down to see the bottom of the lane, but I think in the future the game will limit one bag to each lane.